#include "shapes_lo.inc"
object{ Facetted_Sphere (5, 12 )// half latitude subdivision, full equatorial subdiv. 
        texture{ pigment{ color rgb<1,1,1>} 
                 finish { phong 0.1 }
               }
        scale <1,1,1>*0.9 
        rotate<0,0,0>              
        translate<0,0.00,0>
      } // end of object ------------------------------------------------------------